Faceoff wins
FOW
Total faceoffs won in a game or season. Clean wins give a team immediate possession after a stoppage.
Faceoffs taken count the player who takes the draw. On-ice faceoffs count everyone on the ice. Shift starts count each continuous shift once, when the player steps on.
FOW
Total faceoffs won in a game or season. Clean wins give a team immediate possession after a stoppage.
FOL
Total faceoffs lost. Defensive-zone losses are especially costly because they can lead to an immediate chance against.
FO%
Wins divided by total faceoffs taken. The league average is about 50%. Clearly above that is a real edge; clearly below it can become a problem.
Calculation
FOW / (FOW + FOL)
Note. FO% stabilizes relatively quickly. Roughly 300 faceoffs is often enough for a reliable read on true skill at the dot.
OZF
Number of faceoffs taken in the offensive zone. Winning them gives immediate possession in a high-value attacking area.
DZF
Number of faceoffs taken in the defensive zone. Coaches often lean on specialists for critical late-game D-zone draws.
NZF
Draws personally taken at any neutral-zone faceoff dot, including center ice. This does not count teammates who were simply on the ice.
OZF%
Faceoff win rate specifically in the offensive zone. It is useful for identifying players who reliably help teams start with possession in dangerous areas.
Calculation
OZF Wins / OZF Attempts
DZF%
Faceoff win rate specifically in the defensive zone. It is often the most tactically important faceoff split for coaches.
Calculation
DZF Wins / DZF Attempts
Taken OZ
Draws this player personally took in the offensive zone, whether won or lost. Being on the ice alone does not count.
On-ice FO OZ
Every offensive-zone faceoff with this skater on ice. Applies to forwards and defensemen, including faceoffs during a continuing shift. A dash means shift coverage could not establish a reliable total.
Shift OZ
New continuous shifts beginning at a offensive-zone faceoff. A later faceoff while the player stays on the ice does not add another start. Zone is relative to the player’s team.
Taken DZ
Draws this player personally took in the defensive zone, whether won or lost. Being on the ice alone does not count.
On-ice FO DZ
Every defensive-zone faceoff with this skater on ice. Applies to forwards and defensemen, including faceoffs during a continuing shift. A dash means shift coverage could not establish a reliable total.
Shift DZ
New continuous shifts beginning at a defensive-zone faceoff. A later faceoff while the player stays on the ice does not add another start. Zone is relative to the player’s team.
Taken NZ
Draws this player personally took in the neutral zone, whether won or lost. Being on the ice alone does not count.
On-ice FO NZ
Every neutral-zone faceoff with this skater on ice. Applies to forwards and defensemen, including faceoffs during a continuing shift. A dash means shift coverage could not establish a reliable total.
Shift NZ
New continuous shifts beginning at a neutral-zone faceoff. A later faceoff while the player stays on the ice does not add another start. Zone is relative to the player’s team.
Shift OTF
New continuous shifts beginning during live play. A previous faceoff does not assign its zone to a later change. Uncertain starts are counted as Unknown instead.
Shift unknown
Observed starts that cannot be classified as a zone faceoff start or a live-play change. Zero means all observed starts were classified; a dash means the required coverage is unavailable.
Calculation
Observed starts − (Shift OZ + Shift DZ + Shift NZ + Shift OTF)
If Suzuki and Caufield come off the bench for an offensive-zone draw, both receive one OZ shift start and one on-ice OZ faceoff. Only Suzuki receives a faceoff taken. If they stay out for another draw, both receive another on-ice faceoff, but neither receives another shift start. Counts use the selected situation; unavailable coverage is shown as a dash.