Bands show position percentiles; axis labels show current rolling values.
Dashed outline: peer average in the fixed reference. Outside = above average; inside = below average. All axes point outward for stronger results.
Player value: 2.69 Peer range: 1.68 – 4.20 xGF/60
MeanJ.T. Miller
Lower Higher (better)
Player 2.69 · mean 2.54. Higher raw values rank higher.
Rolling profile against a fixed reference group
Fixed rolling-profile reference · 430 players. Values use the same history and smoothing as the radar.
History, sample sizes & calculation
Higher radar percentiles mean stronger recorded results against the fixed reference, including older seasons. These are separate from this season’s league percentile. Each player has a different amount of covered history. Weighted minutes and attempts give recent games more influence. “Prior” is the share contributed by a frozen league baseline: it is higher when a player has less evidence, and differs by metric because each uses its own smoothing strength. It is not a confidence score.
On-ice offense · xGF/60
1114.4 weighted minutes · 15% prior
On-ice defense · xGA/60
1114.4 weighted minutes · 26% prior
Chance generation · ixG/60
1114.4 weighted minutes · 15% prior
Shot quality · ixG/attempt
153.1 weighted attempts · 14% prior
Finishing · goals above expected/60
153.1 weighted attempts · 21% prior
History through Oct 19, 2026. Recent games count more than older games. History carries across seasons and stays unchanged while inactive. On-ice results are shared; finishing describes results rather than established talent.
Recent scoring against his own season
Recent scoring against his own season
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Every metric name opens its definition; the full list lives in Metrics.
Traditional statistics cover all situations. Supporting five-on-five analyses use completed games, raw adjustment and exposure from xG model v4. The two samples can differ.
An em dash means unavailable, not zero. A partial season remains partial. Where a panel reports evidence coverage, its rates use only the covered games. History never substitutes a different model, and a missing appearance interrupts a rolling model window.
Shot maps use the same shot model as Game Center and show which model version scored recent shots beside the rink. Older seasons can use earlier model versions. High danger means a model scoring probability of at least 0.20 on an unblocked attempt; for goalies, medium danger is 0.08 to 0.20 and low is below 0.08.
Special-team buckets include the wider recorded man-advantage and man-down states, read from the player’s own team; for a goalie, penalty kill means facing a power play. Their ranks need 100 recorded minutes and at least 30 qualified peers; below 100 minutes, penalty-kill percentiles are provisional. Playoff values have no ranks or percentiles. Team share is player ice time divided by team ice time in that situation, over the games the player dressed. Zone starts describe faceoff-started five-on-five shifts and exclude on-the-fly starts.
Penalties count events, including one for a double minor; bench and served-by roles are excluded, and victimless infractions have no drawn role. EPV added sums changes in the probability that the possessing team scores next; it is not standings points or an isolated player grade. Rolling windows never cross seasons or season types, and a missed game is not a zero-performance appearance. Career rates use summed counts and exposure, never an average of season rates; a missing contributing season withholds its career metric, and Performance begins in 2023–24.
Most often with Elias Pettersson: 728 five-on-five minutes, 58.7% xG share together
Most often with Elias Pettersson: 728 five-on-five minutes, 58.7% xG share together
Five-on-five · time together from shift charts (1,000:58 of his 5v5 ice time) · xG share together and apart
Teammate
Pos
TOI together
xG share together
GF–GA
CF%
Him without
Teammate without
Elias Pettersson
C
727:33
58.7%
23–35
58.3%
36.7%
47.4%
Brock Boeser
R
498:16
57.1%
15–27
58.5%
48.4%
48.3%
Quinn Hughes
D
427:43
62.9%
15–13
62.5%
44.5%
49.0%
Tyler Myers
D
347:33
52.3%
7–16
53.6%
52.5%
48.2%
Chris Tanev
D
326:04
51.9%
13–13
51.6%
52.7%
42.2%
Alexander Edler
D
289:46
45.6%
5–10
50.8%
55.4%
42.3%
Troy Stecher
D
282:26
47.0%
4–14
49.9%
54.6%
43.2%
Bo Horvat
C
205:40
46.4%
3–9
52.3%
53.9%
47.5%
Jordie Benn
D
159:51
47.5%
1–11
47.9%
53.3%
43.7%
Jake Virtanen
R
153:51
55.7%
3–2
55.8%
51.8%
48.3%
Oscar Fantenberg
D
133:18
43.6%
6–15
43.7%
53.9%
45.1%
Tyler Toffoli
C
129:35
54.2%
4–9
50.7%
52.1%
16.5%
Without columns are five-on-five xG share apart: him on the ice without that teammate, and the teammate without him (with this club). Bars are centred on an even 50%.
2019–20 playoffs
Official playoff totals · no peer ranks, since playoff samples are too small for a fair comparison
Games
14
20:43 per game
Goals
5
2 on the power play
Assists
9
official
Points
14
8 power-play points
Plus-minus
0
even strength and shorthanded
Shots
29
17.2% shooting
Playoff games
Official totals; expected-goal columns are five-on-five.
Strong 0.83 individual expected goals per 60 (35th of 192)
Strong 0.83 individual expected goals per 60 (35th of 192)
54.7%23rd of 192
Strong 54.7% on-ice expected goal share at five-on-five (23rd of 192)
Strong 54.7% on-ice expected goal share at five-on-five (23rd of 192)
Average 2.38 on-ice expected goals against per 60 (92nd of 192)
Average 2.38 on-ice expected goals against per 60 (92nd of 192)
Defensive metrics
Five-on-five on-ice suppression; individual events in all situations.
Suppression
Player
Percentile
Rank
52.72
83 / 19257th
—
—
—
0.062
149 / 19223rd
Puck management
Player
Percentile
Rank
—
—
—
—
—
—
—
—
—
Physical style
Player
Percentile
Rank
—
—
—
—
—
—
Context · not graded
Player value: 52.72 Peer range: 42.96 – 69.29 / 60
MeanJ.T. Miller
Lower (better)Higher
Player 52.72 · mean 53.69. Lower raw values are better.
On-ice attempts against per 60, including blocks.
Discipline & puck management
Recorded season event counts · all situations
Penaltiesnet —
Taken —Drawn —
Puck eventsnet —
Giveaways —Takeaways —
Blocks
—
all situations
Hits
—
all situations
Strong 5.35 power-play points per 60 (21st of 92)
Strong 5.35 power-play points per 60 (21st of 92)
Power play
269:19 recorded ice time · peers need 100 minutes
Share of team PP
—
in games dressed
PP points
24
goals + assists
Unit xGF / 60
5.60
team without: —
Power play rates
Player
Percentile
Rank
5.35
21 / 9278th
—
—
—
8.69
61 / 9234th
1.21
55 / 9241st
5.60
71 / 9223rd
—
—
—
Player value: 5.35 Peer range: 1.63 – 9.84 / 60
MeanJ.T. Miller
Lower Higher (better)
Player 5.35 · mean 4.12. Higher raw values rank higher.
Recorded goals plus assists per 60 in this scope; widened power-play and penalty-kill scopes.
Penalty kill
42:18 recorded ice time · peers need 100 minutes
Share of team PK
—
in games dressed
SH points
3
goals + assists
Unit xGA / 60
6.24
team without: —
Penalty kill rates
Player
Percentile
Rank
6.24
—
—
—
—
106.38
—
—
—
—
0.99
—
No rank yet
Player value: 6.24 Peer range: 4.30 – 8.31 / 60
MeanJ.T. Miller
Lower (better)Higher
Player 6.24 · mean 6.24. Lower raw values are better. Provisional PK percentile: under 100 recorded minutes. Smaller samples are less reliable; official ranks need 100 minutes.
Raw on-ice expected goals against per 60; the Season metrics sample.
Provisional PK percentile: under 100 recorded minutes. Smaller samples are less reliable; official ranks need 100 minutes.
20:06 TOI per game (14:28 at five-on-five · 3:54 PP · 0:37 PK)
20:06 TOI per game (14:28 at five-on-five · 3:54 PP · 0:37 PK)
Results vs expected
Five-on-five · what happened beside the chances created and allowed
Chances
Player
Percentile
Rank
2.88
24 / 19288th
2.38
92 / 19252nd
54.7
23 / 19288th
Goals
Player
Percentile
Rank
—
—
—
—
—
—
—
—
—
Luck & variance
Player
Percentile
Rank
—
—
—
—
—
—
—
—
—
Context · not graded
Player value: 2.88 Peer range: 1.44 – 3.49 / 60
MeanJ.T. Miller
Lower Higher (better)
Player 2.88 · mean 2.35. Higher raw values rank higher.
Raw on-ice expected goals for per 60; the Season metrics sample.
5v5 goals
—
for–against
5v5 expected
47.9–39.6
xG for–against
EPV added
+9.57
69 attributed games · all situations
On ice vs off ice
Vancouver's share with J.T. Miller on the ice against the same team without him.
Share
On ice and off ice
On-minus-off gap in percentage points
xGF%
On ice 54.7% · Off ice unavailable
—
CF%
On ice 53.7% · Off ice unavailable
—
GF%
On ice unavailable · Off ice unavailable
—
On iceOff ice
Scale 40–65% · marker at 50% · right column is the on-minus-off gap in points
Hot 15 points in the last 10 games (1.50 per game vs 1.04 this season)
Hot 15 points in the last 10 games (1.50 per game vs 1.04 this season)
1.17 points per game at home · 0.91 away
1.17 points per game at home · 0.91 away
69 games · most recent vs NYI, W 5–4: 0 G, 1 A
69 games · most recent vs NYI, W 5–4: 0 G, 1 A
J.T. Miller
247 attempts21.79 xG29 G
Goal29Shot on goal141Missed shot77Blocked shot0Larger dot = higher xG
Shooting by zone
Zone
Att
G
xG
Goal rate / exp.
G−xG
Outer slot
15
4
1.1
26.7% / 7.5%
+2.9
Inner slot
61
10
8.0
16.4% / 13.1%
+2.0
High slot
109
12
10.8
11.0% / 9.9%
+1.2
Right circle
9
1
0.3
11.1% / 3.9%
+0.7
Left circle
15
1
0.5
6.7% / 3.4%
+0.5
Point
37
1
0.9
2.7% / 2.5%
+0.1
Below goal line
1
0
0.1
0.0% / 7.4%
−0.1
All zones
247
29
21.8
11.7% / 8.8%
+7.2
Sorted by goals minus expected goals. Goal rate is goals per unblocked attempt against the expected rate. Hover a row to light up those attempts on the rink.
Finishing evidence. Scoring 11.7% on chances vs 8.8% expected (+2.9 points), led by outer slot volume and deflected finishing.
Shot types247 attempts
Type
Share
Sh%
G−xG
Wrist
42.9%
15.8%
+2.8
Deflected
13.8%
30.0%
+2.9
Snap
13.4%
15.4%
+0.3
Slap
13.0%
16.7%
+1.7
Tip-in
10.5%
9.1%
−1.1
Backhand
6.5%
15.4%
+0.6
Share is context, not a grade. Sh% counts shots on goal only.
High-danger chancesmodel probability ≥ 0.20
Attempts7.7% of the selected attempts
19
Goals
4
Expected goals
5.1
Conversion
21.1%26.8% expected
Shot profilecontext · not graded
On-net rate170 of 247 attempts on goal
68.8%
Slot share170 of 247 from the inner or high slot
68.8%
Average distancefrom the centre of the net
27.7 ft
Rebound attempts / 6011 this season · all situations
0.48
Usage by situation
Ice time, share of team ice time, scoring and scoring rate, with where shifts start.
Scope
TOI/GP
Team share
G
A
P
P/60
Five-on-five
14:28
—
17
25
42
2.52
Power play
3:54
—
9
15
24
5.35
Penalty kill
0:37
—
1
2
3
4.26
Other
1:07
—
2
3
5
3.88
All situations
20:06
—
29
45
74
3.20
Where the 74 points come from · All situations
Goals29 · 1.25/60
Primary assists— · —/60
Secondary assists— · —/60
Zone starts — offensive of OZ + DZ
Offensive —Neutral —Defensive —
Shifts
— a game · — average
Zone starts: five-on-five · Shifts: all situations
Faceoffs
All situations · zones are read from his side of the draw · values only; no peer ranks yet
Win %
59.2%
425 of 718 draws
Draws per game
10.41
69 games
Offensive zone
62.0%
345 draws
Defensive zone
55.5%
173 draws
Power play
69.1%
55 draws
12 NHL seasons: 836 games, 736 points
12 NHL seasons: 836 games, 736 points
Totals cover all situations; rates are five-on-five.
Elite90+Strong70–89Average30–69Weak10–29Poor<10Bar length is the peer percentile, so longer is always better · tick at the 50th
Player value: 2.52 Peer range: 0.34 – 3.58 / 60
MeanJ.T. Miller
Lower Higher (better)
Player 2.52 · mean 1.57. Higher raw values rank higher.
Recorded five-on-five goals plus assists per 60 minutes.
How to read these comparisons
Player values are recorded season results. Peer averages are arithmetic means of qualified players in the selected group; each row uses the same peers for its average and rank. Ranks use unrounded values, with tied players sharing a rank and the next rank skipped. Lower xG against ranks better. Bar colours are the five performance tiers; context rows are blue and not graded. Differences from the average describe the season, not isolated player impact.
Goals above expected is the raw goals-minus-xG rate, without the shrinkage used in the older finishing comparison. On-ice measures include teammates, opponents and deployment. These recorded metrics describe different quantities from the adjusted Season score components beside them.
Skaters need 20 appearances and 300 five-on-five minutes; quality and finishing also need 75 unblocked attempts. Early in a season these minimums scale down with games played so far. At least 30 peers must qualify. Playoff ranks are withheld. A reviewed axis whose own evidence fails is withheld and shown with its reason rather than ranked. These workload rules do not express statistical confidence.
Position uses the NHL listed primary position available now; it does not establish historical position or actual deployment. Broad groups are forwards, defence and goalies. This version uses the current model’s covered games only.
Season vs reference
Per game · all situations
Metric2019–20ReferenceDiff
0.390.17+0.22
0.650.45+0.20
1.040.63+0.42
2.391.44+0.95
Reference: 2018–19 · 75 games.
Each game against his own season
Points in each game, coloured by how good the game wasTrailing 10 games, per gameSeason 1.04