Bands show position percentiles; axis labels show current rolling values.
Dashed outline: peer average in the fixed reference. Outside = above average; inside = below average. All axes point outward for stronger results.
Player value: 2.54 Peer range: 1.68 – 4.20 xGF/60
MeanNick Suzuki
Lower Higher (better)
Player 2.54 · mean 2.54. Higher raw values rank higher.
Rolling profile against a fixed reference group
Fixed rolling-profile reference · 430 players. Values use the same history and smoothing as the radar.
History, sample sizes & calculation
Higher radar percentiles mean stronger recorded results against the fixed reference, including older seasons. These are separate from this season’s league percentile. Each player has a different amount of covered history. Weighted minutes and attempts give recent games more influence. “Prior” is the share contributed by a frozen league baseline: it is higher when a player has less evidence, and differs by metric because each uses its own smoothing strength. It is not a confidence score.
On-ice offense · xGF/60
64.8 weighted minutes · 76% prior
On-ice defense · xGA/60
64.8 weighted minutes · 86% prior
Chance generation · ixG/60
64.8 weighted minutes · 76% prior
Shot quality · ixG/attempt
5.9 weighted attempts · 81% prior
Finishing · goals above expected/60
5.9 weighted attempts · 87% prior
History through Oct 23, 2023. Recent games count more than older games. History carries across seasons and stays unchanged while inactive. On-ice results are shared; finishing describes results rather than established talent.
Recent scoring against his own season
Recent scoring against his own season
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1 award records
Frank J. Selke Trophy · 2025–26
Every metric name opens its definition; the full list lives in Metrics.
Traditional statistics cover all situations. Supporting five-on-five analyses use completed games, raw adjustment and exposure from xG model v4. The two samples can differ.
An em dash means unavailable, not zero. A partial season remains partial. Where a panel reports evidence coverage, its rates use only the covered games. History never substitutes a different model, and a missing appearance interrupts a rolling model window.
Shot maps use the same shot model as Game Center and show which model version scored recent shots beside the rink. Older seasons can use earlier model versions. High danger means a model scoring probability of at least 0.20 on an unblocked attempt; for goalies, medium danger is 0.08 to 0.20 and low is below 0.08.
Special-team buckets include the wider recorded man-advantage and man-down states, read from the player’s own team; for a goalie, penalty kill means facing a power play. Their ranks need 100 recorded minutes and at least 30 qualified peers; below 100 minutes, penalty-kill percentiles are provisional. Playoff values have no ranks or percentiles. Team share is player ice time divided by team ice time in that situation, over the games the player dressed. Zone starts describe faceoff-started five-on-five shifts and exclude on-the-fly starts.
Penalties count events, including one for a double minor; bench and served-by roles are excluded, and victimless infractions have no drawn role. EPV added sums changes in the probability that the possessing team scores next; it is not standings points or an isolated player grade. Rolling windows never cross seasons or season types, and a missed game is not a zero-performance appearance. Career rates use summed counts and exposure, never an average of season rates; a missing contributing season withholds its career metric, and Performance begins in 2023–24.
Playing-time minimum met. Rank withheld because the app’s scoring data are incomplete. The app has checked scoring results for 25 of 60 appearances (41.7%); season standings require at least 90%. Scoring data cover less than 90% of recorded workload or could not be verified.
vs 0 qualified forwards
Percentiles appear once this player qualifies for season standings. The score breakdown is under How this is calculated.
How this is calculated
Score breakdown
Component
Weight
Scaled
Contribution
Offense
25%
0.315
+0.079
Defense
25%
−0.195
−0.049
Chance creation
20%
0.081
+0.016
Finishing
10%
0.562
+0.056
Assisting
20%
0.029
+0.006
Performance rate
0.108
Per 60 rated minutes, over the scored appearances. Each component is scaled separately, then weighted; the contributions add to the performance rate at full precision, so rounded figures may differ.
Scoring
Season grade is the qualified peer percentile on the same letter bands as Game Grade — A+ ≥88, A ≥78, A− ≥68, B+ ≥58, B ≥50, B− ≥42, C+ ≥35, C ≥28, C− ≥22, D ≥15, F below 15 — and needs qualification plus at least 30 eligible peers. The letter describes this season’s performance, not permanent ability.
Comparisons
Rank and component percentiles compare this season’s qualified forwards on unrounded rates over every checked appearance; Game Grade compares one appearance with frozen historical games.
Component percentiles are never averaged into the score. Recent history is optional, from up to three completed prior seasons; small samples are provisional.
Coverage
Qualification: 17 covered appearances, 289.5 rated minutes, and 90% appearance and workload coverage. Minimums advance with league progress; valid low-sample results stay visible.
Rated minutes exclude play with a goalie pulled: 13.4 min excluded; official TOI 538.0 min.
Coverage: partial. Updated .
Method
Five weighted components add to the performance rate. Five-on-five offense and defense account for recorded teammates, opponents and game state, so shared on-ice results are not isolated individual ability. Finishing is scored against the shot model’s historical-shooter expectation and assisting counts primary assists plus half of secondary assists; both use the strength baseline, chance creation its positional baseline.
Legacy rating
Legacy season score: 77.8 / 100. The fixed exposure baseline is 50; this is separate from the season peer grade.
Most often with Cole Caufield: 1,030 five-on-five minutes, 49.4% xG share together
Most often with Cole Caufield: 1,030 five-on-five minutes, 49.4% xG share together
Five-on-five · time together from shift charts (1,300:31 of his 5v5 ice time) · xG share together and apart
Teammate
Pos
TOI together
xG share together
GF–GA
CF%
Him without
Teammate without
Cole Caufield
R
1,030:07
49.4%
42–46
50.0%
50.9%
44.8%
Juraj Slafkovský
L
838:57
49.4%
36–41
49.7%
50.2%
47.7%
Mike Matheson
D
679:47
48.3%
16–23
47.0%
50.9%
40.7%
Kaiden Guhle
D
435:29
50.5%
16–19
49.1%
49.2%
43.2%
David Savard
D
321:49
49.8%
14–14
49.1%
49.6%
41.0%
Justin Barron
D
265:06
53.9%
9–13
51.0%
48.5%
44.3%
Jordan Harris
D
206:19
49.7%
9–12
51.1%
49.6%
47.7%
Johnathan Kovacevic
D
197:46
51.0%
9–4
51.5%
49.4%
45.4%
Jayden Struble
D
192:01
42.1%
7–8
45.1%
51.1%
46.6%
Josh Anderson
R
180:18
39.0%
2–4
43.3%
51.0%
44.8%
Alex Newhook
C
174:50
53.9%
1–6
48.8%
49.2%
44.7%
Arber Xhekaj
D
148:07
50.6%
10–5
56.6%
49.5%
46.8%
Without columns are five-on-five xG share apart: him on the ice without that teammate, and the teammate without him (with this club). Bars are centred on an even 50%.
Average 0.63 individual expected goals per 60 (122nd of 209)
Average 0.63 individual expected goals per 60 (122nd of 209)
49.9%101st of 209
Average 49.9% on-ice expected goal share at five-on-five (101st of 209)
Average 49.9% on-ice expected goal share at five-on-five (101st of 209)
Weak 2.77 on-ice expected goals against per 60 (160th of 209)
Weak 2.77 on-ice expected goals against per 60 (160th of 209)
Defensive metrics
Five-on-five on-ice suppression; individual events in all situations.
Suppression
Player
Percentile
Rank
60.25
125 / 20940th
—
—
—
0.064
160 / 20924th
Puck management
Player
Percentile
Rank
—
—
—
—
—
—
—
—
—
Physical style
Player
Percentile
Rank
—
—
—
—
—
—
Context · not graded
Player value: 60.25 Peer range: 43.65 – 73.10 / 60
MeanNick Suzuki
Lower (better)Higher
Player 60.25 · mean 59.12. Lower raw values are better.
On-ice attempts against per 60, including blocks.
Evidence coverage: high danger 20 of 82 games.
Discipline & puck management
Recorded season event counts · all situations
Penaltiesnet —
Taken —Drawn —
Puck eventsnet —
Giveaways —Takeaways —
Blocks
—
all situations
Hits
—
all situations
Both penalty counts cover 22 of 82 games with every drawn role recorded.
Strong 6.21 power-play points per 60 (15th of 106)
Strong 6.21 power-play points per 60 (15th of 106)
Power play
299:33 recorded ice time · peers need 100 minutes
Share of team PP
—
in games dressed
PP points
31
goals + assists
Unit xGF / 60
7.99
team without: —
Power play rates
Player
Percentile
Rank
6.21
15 / 10687th
—
—
—
9.81
75 / 10630th
1.43
79 / 10626th
7.99
63 / 10641st
—
—
—
Player value: 6.21 Peer range: 0.96 – 9.99 / 60
MeanNick Suzuki
Lower Higher (better)
Player 6.21 · mean 4.53. Higher raw values rank higher.
Recorded goals plus assists per 60 in this scope; widened power-play and penalty-kill scopes.
Evidence coverage: goals 9 of 76 games · team time 22 of 82 games.
Penalty kill
80:59 recorded ice time · peers need 100 minutes
Share of team PK
—
in games dressed
SH points
0
goals + assists
Unit xGA / 60
8.19
team without: —
Penalty kill rates
Player
Percentile
Rank
8.19
—
—
—
—
104.47
—
—
—
—
1.43
—
No rank yet
Player value: 8.19 Peer range: 4.84 – 10.94 / 60
MeanNick Suzuki
Lower (better)Higher
Player 8.19 · mean 8.41. Lower raw values are better. Provisional PK percentile: under 100 recorded minutes. Smaller samples are less reliable; official ranks need 100 minutes.
Raw on-ice expected goals against per 60; the Season metrics sample.
Provisional PK percentile: under 100 recorded minutes. Smaller samples are less reliable; official ranks need 100 minutes.
Evidence coverage: goals 6 of 63 games · high danger 7 of 63 games · team time 22 of 82 games.
21:16 TOI per game (15:07 at five-on-five · 3:39 PP · 0:59 PK)
21:16 TOI per game (15:07 at five-on-five · 3:39 PP · 0:59 PK)
Results vs expected
Five-on-five · what happened beside the chances created and allowed
Chances
Player
Percentile
Rank
2.76
64 / 20970th
2.77
160 / 20924th
49.9
101 / 20952nd
Goals
Player
Percentile
Rank
—
—
—
—
—
—
—
—
—
Luck & variance
Player
Percentile
Rank
—
—
—
—
—
—
—
—
—
Context · not graded
Player value: 2.76 Peer range: 1.41 – 4.50 / 60
MeanNick Suzuki
Lower Higher (better)
Player 2.76 · mean 2.50. Higher raw values rank higher.
Raw on-ice expected goals for per 60; the Season metrics sample.
5v5 goals
—
19 of 82 games
5v5 expected
57.1–57.3
xG for–against
EPV added
+3.13
82 attributed games · all situations
On ice vs off ice
Montreal's share with Nick Suzuki on the ice against the same team without him.
Share
On ice and off ice
On-minus-off gap in percentage points
xGF%
On ice 49.9% · Off ice unavailable
—
CF%
On ice 49.3% · Off ice unavailable
—
GF%
On ice unavailable · Off ice unavailable
—
On iceOff ice
Scale 40–65% · marker at 50% · right column is the on-minus-off gap in points
Steady 8 points in the last 10 games (0.80 per game vs 0.94 this season)
Steady 8 points in the last 10 games (0.80 per game vs 0.94 this season)
0.98 points per game at home · 0.90 away
0.98 points per game at home · 0.90 away
82 games · most recent vs DET, L 4–5: 0 G, 1 A
82 games · most recent vs DET, L 4–5: 0 G, 1 A
Shot map
All 266 attempts
Nick Suzuki
266 attempts24.73 xG33 G
Goal33Shot on goal152Missed shot81Blocked shot0Larger dot = higher xG
Shooting by zone
Hover a row to light it up · click to pin
Zone
Att
G
xG
Goal rate
Exp.
Goals vs expected
G−xG
Outer slot
27
6
2.7
22.2%
10.1%
+3.3
High slot
97
12
9.9
12.4%
10.2%
+2.1
Right circle
24
2
0.9
8.3%
3.7%
+1.1
Point
30
2
1.0
6.7%
3.2%
+1.0
Inner slot
66
10
9.1
15.2%
13.8%
+0.9
Left circle
13
1
0.8
7.7%
5.9%
+0.2
Below goal line
9
0
0.4
0.0%
4.6%
−0.4
All zones
266
33
24.7
12.4%
9.3%
+8.3
Finishing evidence. Scoring 12.4% on chances vs 9.3% expected (+3.1 points), led by outer slot volume and deflected finishing.
Sorted by goals minus expected goals. Goal rate is goals per unblocked attempt against the expected rate.
Shot profile
Context · not graded
On-net rate
69.5%
185 of 266 attempts on goal
Slot share
61.3%
163 from the inner or high slot
Average distance
27.1 ft
from the centre of the net
Rebound attempts / 60
0.55
16 this season · all situations
Shot types
266 attempts
Type
Share
Sh%
G−xG
Wrist
51.9%
13.1%
+1.9
Snap
20.7%
22.2%
+1.9
Backhand
9.0%
18.2%
+0.9
Tip-in
6.8%
22.2%
+0.4
Slap
6.0%
30.0%
+1.2
Deflected
3.4%
50.0%
+2.2
Other
2.3%
—
−0.3
Share is context, not a grade. Sh% counts shots on goal only.
High-danger chances
Model goal probability ≥ 0.20
Conversion29.4%−0.7 pts vs expected
Actual29.4%
Expected30.1%
Attempts
17
6.4% of these attempts
Goals
5
15% of all goals
Expected goals
5.1
0.30 xG per attempt
G−xG
−0.1
below model
Usage by situation
Ice time, share of team ice time, scoring and scoring rate, with where shifts start.
Scope
TOI/GP
Team share
G
A
P
P/60
Five-on-five
15:07
—
17
21
38
1.84
Power play
3:39
—
12
19
31
6.21
Penalty kill
0:59
—
0
0
0
0.00
Other
1:30
—
8
4
12
5.84
All situations
21:16
—
37
44
81
2.79
Where the 81 points come from · All situations
Goals37 · 1.27/60
Primary assists— · —/60
Secondary assists— · —/60
Zone starts — offensive of OZ + DZ
Offensive —Neutral —Defensive —
Shifts
— a game · — average
Zone starts: five-on-five · Shifts: all situations
Faceoffs
All situations · zones are read from his side of the draw · values only; no peer ranks yet
Win %
52.6%
689 of 1,311 draws
Draws per game
15.99
82 games
Offensive zone
50.9%
513 draws
Defensive zone
54.8%
372 draws
Power play
59.9%
157 draws
8 NHL seasons: 546 games, 488 points
8 NHL seasons: 546 games, 488 points
Totals cover all situations; rates are five-on-five.
Elite90+Strong70–89Average30–69Weak10–29Poor<10Bar length is the peer percentile, so longer is always better · tick at the 50th
Player value: 1.84 Peer range: 0.13 – 3.50 / 60
MeanNick Suzuki
Lower Higher (better)
Player 1.84 · mean 1.57. Higher raw values rank higher.
Recorded five-on-five goals plus assists per 60 minutes.
How to read these comparisons
Player values are recorded season results. Peer averages are arithmetic means of qualified players in the selected group; each row uses the same peers for its average and rank. Ranks use unrounded values, with tied players sharing a rank and the next rank skipped. Lower xG against ranks better. Bar colours are the five performance tiers; context rows are blue and not graded. Differences from the average describe the season, not isolated player impact.
Goals above expected is the raw goals-minus-xG rate, without the shrinkage used in the older finishing comparison. On-ice measures include teammates, opponents and deployment. These recorded metrics describe different quantities from the adjusted Season score components beside them.
Skaters need 20 appearances and 300 five-on-five minutes; quality and finishing also need 75 unblocked attempts. Early in a season these minimums scale down with games played so far. At least 30 peers must qualify. Playoff ranks are withheld. A reviewed axis whose own evidence fails is withheld and shown with its reason rather than ranked. These workload rules do not express statistical confidence.
Position uses the NHL listed primary position available now; it does not establish historical position or actual deployment. Broad groups are forwards, defence and goalies. This version uses the current model’s covered games only.
Season vs reference
Per game · all situations
Metric2023–24ReferenceDiff
0.400.32+0.09
0.540.49+0.05
0.940.80+0.13
2.261.98+0.28
Reference: 2022–23 · 82 games.
Each game against his own season
Points in each game, coloured by how good the game wasTrailing 10 games, per gameSeason 0.94