Bands show position percentiles; axis labels show current rolling values.
Dashed outline: average forward in the fixed reference. Outside = above average; inside = below average. All axes point outward for stronger results.
Player value: 2.27 Peer range: 1.68 – 4.20 xGF/60
MeanRyan Winterton
Lower Higher (better)
Player 2.27 · mean 2.54. Higher raw values rank higher.
Rolling profile against a fixed reference group
Fixed rolling-profile reference · 430 players. Values use the same history and smoothing as the radar.
History, sample sizes & calculation
Higher radar percentiles mean stronger recorded results against the fixed reference, including older seasons. These are separate from this season’s league percentile. Each player has a different amount of covered history. Weighted minutes and attempts give recent games more influence. “Prior” is the share contributed by a frozen league baseline: it is higher when a player has less evidence, and differs by metric because each uses its own smoothing strength. It is not a confidence score.
On-ice offense · xGF/60
575.9 weighted minutes · 26% prior
On-ice defense · xGA/60
575.9 weighted minutes · 41% prior
Chance generation · ixG/60
575.9 weighted minutes · 26% prior
Shot quality · ixG/attempt
97.0 weighted attempts · 20% prior
Finishing · goals above expected/60
97.0 weighted attempts · 29% prior
History through Oct 17, 2026. Recent games count more than older games. History carries across seasons and stays unchanged while inactive. On-ice results are shared; finishing describes results rather than established talent.
Ryan Winterton
122 attempts8.34 xG4 G
Goal4Shot on goal83Missed shot35Blocked shot0Larger dot = higher xG
Shooting by zone
Zone
Shots
xG
Goals
S%
High slot
41
3.5
2
4.9%
Inner slot
29
3.1
2
6.9%
Outer slot
18
1.0
0
0.0%
Right circle
14
0.4
0
0.0%
Point
10
0.2
0
0.0%
Below goal line
7
0.1
0
0.0%
Left circle
3
0.0
0
0.0%
Hover or focus a row to light up those attempts on the rink.
Finishing evidence. Scoring 3.3% on chances vs 6.8% expected (−3.6 points), with the largest shortfall in the high slot.
Shot types122 attempts
Wrist55%
Snap17%
Backhand13%
Tip-in10%
Bat3%
Slap2%
High-danger chances
Expected
4.3
Goals
2
Conversion
3.7%
Model 7.9%
54 high-danger attempts · Model is the expected conversion on those attempts.
Recent form
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Season vs reference
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Every metric name opens its definition; the full list lives in Metrics.
Traditional statistics cover all situations. Supporting five-on-five analyses use completed games, raw adjustment and exposure from xG model v4. The two samples can differ.
An em dash means unavailable, not zero. A partial season remains partial. Where a panel reports evidence coverage, its rates use only the covered games. History never substitutes a different model, and a missing appearance interrupts a rolling model window.
Shot maps use the same shot model as Game Center and show which model version scored recent shots beside the rink. Older seasons can use earlier model versions. High danger means a model scoring probability of at least 0.20 on an unblocked attempt; for goalies, medium danger is 0.08 to 0.20 and low is below 0.08.
Special-team buckets include the wider recorded man-advantage and man-down states, read from the player’s own team; for a goalie, penalty kill means facing a power play. Their ranks need 100 recorded minutes and at least 30 qualified peers; below 100 minutes, penalty-kill percentiles are provisional. Playoff values have no ranks or percentiles. Team share is player ice time divided by team ice time in that situation, over the games the player dressed. Zone starts describe faceoff-started five-on-five shifts and exclude on-the-fly starts.
Penalties count events, including one for a double minor; bench and served-by roles are excluded, and victimless infractions have no drawn role. EPV added sums changes in the probability that the possessing team scores next; it is not standings points or an isolated player grade. Rolling windows never cross seasons or season types, and a missed game is not a zero-performance appearance. Career rates use summed counts and exposure, never an average of season rates; a missing contributing season withholds its career metric, and Performance begins in 2023–24.
Slightly above average: 0.65 individual expected goals per 60 (109th of 220)
Slightly above average: 0.65 individual expected goals per 60 (109th of 220)
Average: 48.9% on-ice expected goal share at five-on-five (113th of 220)
Average: 48.9% on-ice expected goal share at five-on-five (113th of 220)
Very good: 2.28 on-ice expected goals against per 60 (55th of 220)
Very good: 2.28 on-ice expected goals against per 60 (55th of 220)
Defensive metrics
Five-on-five on-ice suppression; individual events in all situations.
Suppression & events
Player
Percentile
Rank
60.43
176 / 220
1.14
35 / 204
0.052
2 / 220
2.43
77 / 220
5.45
73 / 220
1.55
12 / 220
2.73
116 / 220
0.66
8 / 220
Player value: 60.43 Peer range: 44.90 – 72.11 / 60
MeanRyan Winterton
Lower (better)Higher
Player 60.43 · mean 56.94. Lower raw values are better.
On-ice attempts against per 60, including blocks.
Evidence coverage: high danger 62 of 68 games.
Discipline & puck management
Recorded season event counts · all situations
Penaltiesnet +9
Taken 6Drawn 15
Puck eventsnet -16
Giveaways 37Takeaways 21
Blocks
33
all situations
Hits
74
all situations
0.00 power-play points per 60
0.00 power-play points per 60
Power play
2:29 recorded ice time · peers need 100 minutes
Share of team PP
0.8%
in games dressed
PP points
0
goals + assists
Unit xGF / 60
7.03
team without: 7.90
Power play rates
Player
Percentile
Rank
0.00
—
—
0.00
—
—
0.00
—
—
3.09
—
—
7.03
—
—
0.00
—
—
Player value: 0.00 Peer range: 0.00 – 10.95 / 60
MeanRyan Winterton
Lower Higher (better)
Player 0.00 · mean 4.79. Higher raw values rank higher. Needs 100 minutes in this special-teams scope.
Recorded goals plus assists per 60 in this scope; widened power-play and penalty-kill scopes.
Needs 100 minutes in this special-teams scope.
Penalty kill
65:00 recorded ice time · peers need 100 minutes
Share of team PK
23.6%
in games dressed
SH points
0
goals + assists
Unit xGA / 60
9.96
team without: 10.08
Penalty kill rates
Player
Percentile*
Rank
9.96
—
12.92
—
128.31
—
5.54
—
0.39
—
* Provisional: under 100 PK minutes
Player value: 9.96 Peer range: 5.65 – 11.51 / 60
MeanRyan Winterton
Lower (better)Higher
Player 9.96 · mean 8.60. Lower raw values are better. Provisional PK percentile: under 100 recorded minutes. Smaller samples are less reliable; official ranks need 100 minutes.
Raw on-ice expected goals against per 60; the Season metrics sample.
Provisional PK percentile: under 100 recorded minutes. Smaller samples are less reliable; official ranks need 100 minutes.
11:59 TOI per game (10:55 at five-on-five · 0:02 PP · 0:57 PK)
11:59 TOI per game (10:55 at five-on-five · 0:02 PP · 0:57 PK)
Results vs expected
Five-on-five · what happened beside the chances created and allowed
On-ice results
Player
Percentile
Rank
—
—
—
2.19
143 / 220
—
—
—
2.28
55 / 220
—
—
—
48.9
113 / 220
—
—
—
—
—
—
—
—
—
Player value: — Peer range: 1.02 – 4.54 / 60
Mean
Lower Higher (better)
Player — · mean 2.45. Higher raw values rank higher. Complete recorded inputs are unavailable.
On-ice goals for per 60 in this scope; excludes shootouts. Covered games only; withheld below 90% of exposure games.
Complete recorded inputs are unavailable.
5v5 goals
—
59 of 68 games
5v5 expected
27.0–28.3
xG for–against
EPV added
+1.51
67 attributed games · all situations
On ice vs off ice
Seattle's share with Ryan Winterton on the ice against the same team without him.
Share
On ice and off ice
On-minus-off gap in percentage points
xGF%
On ice 48.9%; off ice 46.3%.
46.348.9
+2.6
CF%
On ice 44.4%; off ice 45.8%.
45.844.4
-1.4
GF%
On ice unavailable · Off ice unavailable
—
On iceOff ice
Scale 40–65% · marker at 50% · right column is the on-minus-off gap in points
2 points over the last 10 games
2 points over the last 10 games
68 games · most recent at COL, L 0–2: 0 G, 0 A
68 games · most recent at COL, L 0–2: 0 G, 0 A
Official totals; expected-goal columns are five-on-five.
Ice time, share of team ice time, scoring and scoring rate, with where shifts start.
Scope
TOI/GP
Team share
G
A
P
P/60
Five-on-five
10:55
22.0%
4
14
18
1.45
Power play
0:02
0.8%
0
0
0
0.00
Penalty kill
0:57
23.6%
0
0
0
0.00
Other
0:04
—
0
0
0
0.00
All situations
11:59
19.7%
4
14
18
1.33
Where the 18 points come from · All situations
Goals4 · 0.29/60
Primary assists11 · 0.81/60
Secondary assists3 · 0.22/60
16.7% of points are secondary assists. Peer average 25.1%. Primary points per 60 (1.10).
Zone starts 39.8% offensive of OZ + DZ · 23th percentile
Offensive 22.4%Neutral 43.7%Defensive 33.9%
Shifts
16.9 a game · 0:43 average
Zone starts: five-on-five · Shifts: all situations
Season metrics
2025–26 · five-on-five · against qualified peers
Production
Player
Percentile
Rank
1.45
122 / 220
0.32
186 / 220
0.89
24 / 214
Shooting & finishing
Player
Percentile
Rank
0.65
109 / 220
6.87
42 / 220
12.44
65 / 220
0.068
125 / 175
-0.32
160 / 175
Above averageNear averageBelow averageBars and shaded cells show peer percentile, so more is always better · tick at the 50th
Player value: 1.45 Peer range: 0.47 – 3.42 / 60
MeanRyan Winterton
Lower Higher (better)
Player 1.45 · mean 1.55. Higher raw values rank higher.
Recorded five-on-five goals plus assists per 60 minutes.
How to read these comparisons
Player values are recorded season results. Peer averages are arithmetic means of qualified players in the selected group; each row uses the same peers for its average and rank. Ranks use unrounded values, with tied players sharing a rank and the next rank skipped. Lower xG against ranks better. Green/red differences show favorable/unfavorable values versus average, not isolated player impact. Brass marks top-ten ranks.
Goals above expected is the raw goals-minus-xG rate, without the shrinkage used in the older finishing comparison. On-ice measures include teammates, opponents and deployment. These recorded metrics describe different quantities from the adjusted Season score components beside them.
Skaters need 20 appearances and 300 five-on-five minutes; quality and finishing also need 75 unblocked attempts. Early in a season these minimums scale down with games played so far. At least 30 peers must qualify. Playoff ranks are withheld. A reviewed axis whose own evidence fails is withheld and shown with its reason rather than ranked. These workload rules do not express statistical confidence.
Position uses the NHL listed primary position available now; it does not establish historical position or actual deployment. Broad groups are forwards, defence and goalies. This version uses the current model’s covered games only.
Recent form
Trailing ten appearances. Shaded games have fewer than ten in the window.
Trailing 10 games · Points / gamePoints in each gameSeason points / game
0.20 P / GP
Apr 16, 2026@ COL
Trailing 10 · Points / game
0.20
Points in this game
0
Season points / game
0.26
10 appearances in window10 with five-on-five model coverage
Excellent defense and playmaking, but he's struggling to finish and isn't generating enough of his own looks — 0.32 goals below expected per 60 (160th of 175).
4 NHL seasons: 98 games, 25 points
4 NHL seasons: 98 games, 25 points
Totals cover all situations; rates are five-on-five.
Expected goals against while the player is on the ice (fewer is better)
Chance creation
Expected goals from the player’s own shots
Finishing
Goals minus expected goals on the player’s own shots
Assisting
Primary assists plus half of secondary assists
Each is measured against expectation, per 60 rated minutes: plus is above, minus below.
How this is calculated
Score breakdown
Component
Weight
Scaled
Contribution
Offense
25%
−0.025
−0.006
Defense
25%
0.179
+0.045
Chance creation
20%
−0.113
−0.023
Finishing
10%
−0.175
−0.017
Assisting
20%
0.134
+0.027
Performance rate
0.025
Per 60 rated minutes, over the scored appearances. Each component is scaled separately, then weighted; the contributions add to the performance rate at full precision, so rounded figures may differ.
Scoring
Season grade is the qualified peer percentile on the same letter bands as Game Grade — A+ ≥88, A ≥78, A− ≥68, B+ ≥58, B ≥50, B− ≥42, C+ ≥35, C ≥28, C− ≥22, D ≥15, F below 15 — and needs qualification plus at least 30 eligible peers. The letter describes this season’s performance, not permanent ability.
Comparisons
Rank and component percentiles compare this season’s qualified forwards on unrounded rates over every checked appearance; Game Grade compares one appearance with frozen historical games.
Component percentiles are never averaged into the score. Recent history is optional, from up to three completed prior seasons; small samples are provisional.
Coverage
Qualification: 29 covered appearances, 492.0 rated minutes, and 90% appearance and workload coverage. Minimums advance with league progress; valid low-sample results stay visible.
Rated minutes exclude play with a goalie pulled: 3.0 min excluded; official TOI 814.6 min.
Coverage: complete. Updated .
Method
Five weighted components add to the performance rate. Five-on-five offense and defense account for recorded teammates, opponents and game state, so shared on-ice results are not isolated individual ability. Finishing is scored against the shot model’s historical-shooter expectation and assisting counts primary assists plus half of secondary assists; both use the strength baseline, chance creation its positional baseline.
Legacy rating
Legacy season score: 61.3 / 100. The fixed exposure baseline is 50; this is separate from the season peer grade.