Bands show position percentiles; axis labels show current rolling values.
Dashed outline: average forward in the fixed reference. Outside = above average; inside = below average. All axes point outward for stronger results.
Player value: 2.42 Peer range: 1.68 – 4.20 xGF/60
MeanConnor Brown
Lower Higher (better)
Player 2.42 · mean 2.54. Higher raw values rank higher.
Rolling profile against a fixed reference group
Fixed rolling-profile reference · 430 players. Values use the same history and smoothing as the radar.
History, sample sizes & calculation
Higher radar percentiles mean stronger recorded results against the fixed reference, including older seasons. These are separate from this season’s league percentile. Each player has a different amount of covered history. Weighted minutes and attempts give recent games more influence. “Prior” is the share contributed by a frozen league baseline: it is higher when a player has less evidence, and differs by metric because each uses its own smoothing strength. It is not a confidence score.
On-ice offense · xGF/60
1400.8 weighted minutes · 12% prior
On-ice defense · xGA/60
1400.8 weighted minutes · 22% prior
Chance generation · ixG/60
1400.8 weighted minutes · 12% prior
Shot quality · ixG/attempt
196.4 weighted attempts · 11% prior
Finishing · goals above expected/60
196.4 weighted attempts · 17% prior
History through Apr 14, 2026. Recent games count more than older games. History carries across seasons and stays unchanged while inactive. On-ice results are shared; finishing describes results rather than established talent.
Connor Brown
173 attempts16.57 xG14 G
Goal14Shot on goal106Missed shot53Blocked shot0Larger dot = higher xG
Shooting by zone
Zone
Shots
xG
Goals
S%
High slot
70
7.0
6
8.6%
Inner slot
44
6.9
6
13.6%
Point
25
1.2
1
4.0%
Left circle
13
0.3
1
7.7%
Outer slot
12
0.8
0
0.0%
Right circle
9
0.3
0
0.0%
Hover or focus a row to light up those attempts on the rink.
Finishing evidence. Scoring 8.1% on chances vs 9.6% expected (−1.5 points), with the largest shortfall in the high slot.
Shot types173 attempts
Wrist46%
Snap20%
Tip-in19%
Backhand7%
Slap4%
Deflected3%
High-danger chances
Expected
7.8
Goals
6
Conversion
10.7%
Model 13.9%
56 high-danger attempts · Model is the expected conversion on those attempts.
Recent form
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Season vs reference
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Every metric name opens its definition; the full list lives in Metrics.
Traditional statistics cover all situations. Supporting five-on-five analyses use completed games, raw adjustment and exposure from xG model v4. The two samples can differ.
An em dash means unavailable, not zero. A partial season remains partial. Where a panel reports evidence coverage, its rates use only the covered games. History never substitutes a different model, and a missing appearance interrupts a rolling model window.
Shot maps use the same shot model as Game Center and show which model version scored recent shots beside the rink. Older seasons can use earlier model versions. High danger means a model scoring probability of at least 0.20 on an unblocked attempt; for goalies, medium danger is 0.08 to 0.20 and low is below 0.08.
Special-team buckets include the wider recorded man-advantage and man-down states, read from the player’s own team; for a goalie, penalty kill means facing a power play. Their ranks need 100 recorded minutes and at least 30 qualified peers; below 100 minutes, penalty-kill percentiles are provisional. Playoff values have no ranks or percentiles. Team share is player ice time divided by team ice time in that situation, over the games the player dressed. Zone starts describe faceoff-started five-on-five shifts and exclude on-the-fly starts.
Penalties count events, including one for a double minor; bench and served-by roles are excluded, and victimless infractions have no drawn role. EPV added sums changes in the probability that the possessing team scores next; it is not standings points or an isolated player grade. Rolling windows never cross seasons or season types, and a missed game is not a zero-performance appearance. Career rates use summed counts and exposure, never an average of season rates; a missing contributing season withholds its career metric, and Performance begins in 2023–24.
Shading: peer percentile that season. Bold: career high.
Season metrics
2017–18 · five-on-five · against qualified peers
Production
Player
Percentile
Rank
1.39
60 / 105
0.63
57 / 105
—
—
—
Shooting & finishing
Player
Percentile
Rank
0.77
42 / 105
6.46
71 / 105
10.89
81 / 105
0.085
11 / 86
-0.14
52 / 86
Above averageNear averageBelow averageBars and shaded cells show peer percentile, so more is always better · tick at the 50th
Player value: 1.39 Peer range: 0.40 – 2.89 / 60
MeanConnor Brown
Lower Higher (better)
Player 1.39 · mean 1.56. Higher raw values rank higher.
Recorded five-on-five goals plus assists per 60 minutes.
How to read these comparisons
Player values are recorded season results. Peer averages are arithmetic means of qualified players in the selected group; each row uses the same peers for its average and rank. Ranks use unrounded values, with tied players sharing a rank and the next rank skipped. Lower xG against ranks better. Green/red differences show favorable/unfavorable values versus average, not isolated player impact. Brass marks top-ten ranks.
Goals above expected is the raw goals-minus-xG rate, without the shrinkage used in the older finishing comparison. On-ice measures include teammates, opponents and deployment. These recorded metrics describe different quantities from the adjusted Season score components beside them.
Skaters need 20 appearances and 300 five-on-five minutes; quality and finishing also need 75 unblocked attempts. Early in a season these minimums scale down with games played so far. At least 30 peers must qualify. Playoff ranks are withheld. A reviewed axis whose own evidence fails is withheld and shown with its reason rather than ranked. These workload rules do not express statistical confidence.
Position uses the NHL listed primary position available now; it does not establish historical position or actual deployment. Broad groups are forwards, defence and goalies. This version uses the current model’s covered games only.
Recent form
Trailing ten appearances. Shaded games have fewer than ten in the window.
Trailing 10 games · Points / gamePoints in each gameSeason points / game
0.30 P / GP
Apr 7, 2018vs MTL
Trailing 10 · Points / game
0.30
Points in this game
0
Season points / game
0.34
10 appearances in window10 with five-on-five model coverage