Bands show position percentiles; axis labels show current rolling values.
Dashed outline: peer average in the fixed reference. Outside = above average; inside = below average. All axes point outward for stronger results.
Player value: 2.52 Peer range: 2.11 – 3.69 xGF/60
MeanTravis Sanheim
Lower Higher (better)
Player 2.52 · mean 2.54. Higher raw values rank higher.
Rolling profile against a fixed reference group
Fixed rolling-profile reference · 239 players. Values use the same history and smoothing as the radar.
History, sample sizes & calculation
Higher radar percentiles mean stronger recorded results against the fixed reference, including older seasons. These are separate from this season’s league percentile. Each player has a different amount of covered history. Weighted minutes and attempts give recent games more influence. “Prior” is the share contributed by a frozen league baseline: it is higher when a player has less evidence, and differs by metric because each uses its own smoothing strength. It is not a confidence score.
On-ice offense · xGF/60
1784.7 weighted minutes · 18% prior
On-ice defense · xGA/60
1784.7 weighted minutes · 18% prior
Chance generation · ixG/60
1784.7 weighted minutes · 10% prior
Shot quality · ixG/attempt
173.6 weighted attempts · 22% prior
Finishing · goals above expected/60
173.6 weighted attempts · 19% prior
History through Oct 19, 2026. Recent games count more than older games. History carries across seasons and stays unchanged while inactive. On-ice results are shared; finishing describes results rather than established talent.
Recent scoring against his own season
Recent scoring against his own season
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Every metric name opens its definition; the full list lives in Metrics.
Traditional statistics cover all situations. Supporting five-on-five analyses use completed games, raw adjustment and exposure from xG model v4. The two samples can differ.
An em dash means unavailable, not zero. A partial season remains partial. Where a panel reports evidence coverage, its rates use only the covered games. History never substitutes a different model, and a missing appearance interrupts a rolling model window.
Shot maps use the same shot model as Game Center and show which model version scored recent shots beside the rink. Older seasons can use earlier model versions. High danger means a model scoring probability of at least 0.20 on an unblocked attempt; for goalies, medium danger is 0.08 to 0.20 and low is below 0.08.
Special-team buckets include the wider recorded man-advantage and man-down states, read from the player’s own team; for a goalie, penalty kill means facing a power play. Their ranks need 100 recorded minutes and at least 30 qualified peers; below 100 minutes, penalty-kill percentiles are provisional. Playoff values have no ranks or percentiles. Team share is player ice time divided by team ice time in that situation, over the games the player dressed. Zone starts describe faceoff-started five-on-five shifts and exclude on-the-fly starts.
Penalties count events, including one for a double minor; bench and served-by roles are excluded, and victimless infractions have no drawn role. EPV added sums changes in the probability that the possessing team scores next; it is not standings points or an isolated player grade. Rolling windows never cross seasons or season types, and a missed game is not a zero-performance appearance. Career rates use summed counts and exposure, never an average of season rates; a missing contributing season withholds its career metric, and Performance begins in 2023–24.
Expected goals against while the player is on the ice (fewer is better)
Chance creation
Expected goals from the player’s own shots
Finishing
Goals minus expected goals on the player’s own shots
Assisting
Primary assists plus half of secondary assists
Each is measured against expectation, per 60 rated minutes: plus is above, minus below.
How this is calculated
Score breakdown
Component
Weight
Scaled
Contribution
Offense
25%
0.034
+0.008
Defense
25%
0.220
+0.055
Chance creation
20%
0.047
+0.009
Finishing
10%
0.123
+0.012
Assisting
20%
0.016
+0.003
Performance rate
0.089
Per 60 rated minutes, over the scored appearances. Each component is scaled separately, then weighted; the contributions add to the performance rate at full precision, so rounded figures may differ.
Scoring
Season grade is the qualified peer percentile on the same letter bands as Game Grade — A+ ≥88, A ≥78, A− ≥68, B+ ≥58, B ≥50, B− ≥42, C+ ≥35, C ≥28, C− ≥22, D ≥15, F below 15 — and needs qualification plus at least 30 eligible peers. The letter describes this season’s performance, not permanent ability.
Comparisons
Rank and component percentiles compare this season’s qualified defensemen on unrounded rates over every checked appearance; Game Grade compares one appearance with frozen historical games.
Component percentiles are never averaged into the score. Recent history is optional, from up to three completed prior seasons; small samples are provisional.
Coverage
Qualification: 29 covered appearances, 574.0 rated minutes, and 90% appearance and workload coverage. Minimums advance with league progress; valid low-sample results stay visible.
Rated minutes exclude play with a goalie pulled: 47.3 min excluded; official TOI 1962.0 min.
Coverage: complete. Updated .
Method
Five weighted components add to the performance rate. Five-on-five offense and defense account for recorded teammates, opponents and game state, so shared on-ice results are not isolated individual ability. Finishing is scored against the shot model’s historical-shooter expectation and assisting counts primary assists plus half of secondary assists; both use the strength baseline, chance creation its positional baseline.
Legacy rating
Legacy season score: 75.4 / 100. The fixed exposure baseline is 50; this is separate from the season peer grade.
2025–26 playoffs
Official playoff totals · no peer ranks, since playoff samples are too small for a fair comparison
Games
10
26:28 per game
Goals
2
0 on the power play
Assists
1
official
Points
3
0 power-play points
Plus-minus
+2
even strength and shorthanded
Shots
13
15.4% shooting
Playoff games
Official totals; expected-goal columns are five-on-five.
Most often with Cam York: 705 five-on-five minutes, 50.1% xG share together
Most often with Cam York: 705 five-on-five minutes, 50.1% xG share together
Five-on-five · time together from shift charts (1,548:26 of his 5v5 ice time) · xG share together and apart
Teammate
Pos
TOI together
xG share together
GF–GA
CF%
Him without
Teammate without
Cam York
D
704:49
50.1%
28–27
46.9%
54.5%
48.4%
Rasmus Ristolainen
D
489:21
52.4%
23–20
48.3%
52.9%
48.4%
Christian Dvorak
C
486:05
52.5%
20–18
45.5%
52.8%
47.7%
Travis Konecny
R
457:55
51.8%
26–15
45.5%
53.2%
49.2%
Sean Couturier
C
447:50
54.0%
17–21
50.7%
52.2%
51.6%
Trevor Zegras
C
441:55
56.4%
24–20
50.3%
50.8%
52.6%
Owen Tippett
R
428:18
51.9%
19–20
50.1%
53.0%
53.9%
Noah Cates
L
386:18
52.5%
18–8
45.9%
52.8%
51.0%
Matvei Michkov
R
290:47
54.5%
18–11
50.6%
52.3%
53.5%
Bobby Brink
R
277:25
52.0%
11–12
47.5%
52.8%
50.5%
Nikita Grebenkin
R
216:48
50.3%
7–9
48.8%
53.1%
46.0%
Garnet Hathaway
R
203:07
56.4%
4–11
49.8%
52.3%
41.1%
Without columns are five-on-five xG share apart: him on the ice without that teammate, and the teammate without him (with this club). Bars are centred on an even 50%.
Strong 0.23 individual expected goals per 60 (47th of 236)
Strong 0.23 individual expected goals per 60 (47th of 236)
52.7%59th of 236
Strong 52.7% on-ice expected goal share at five-on-five (59th of 236)
Strong 52.7% on-ice expected goal share at five-on-five (59th of 236)
Strong 2.26 on-ice expected goals against per 60 (49th of 236)
Strong 2.26 on-ice expected goals against per 60 (49th of 236)
Defensive metrics
Five-on-five on-ice suppression; individual events in all situations.
Suppression
Player
Percentile
Rank
54.50
80 / 23666th
1.60
138 / 21837th
0.060
99 / 23658th
Puck management
Player
Percentile
Rank
0.80
123 / 23648th
3.21
135 / 23643rd
0.12
25 / 23690th
Physical style
Player
Percentile
Rank
4.65
86 / 23664th
1.41
181 / 23623rd
Context · not graded
Player value: 54.50 Peer range: 44.41 – 72.03 / 60
MeanTravis Sanheim
Lower (better)Higher
Player 54.50 · mean 56.97. Lower raw values are better.
On-ice attempts against per 60, including blocks.
Evidence coverage: high danger 77 of 81 games.
Discipline & puck management
Recorded season event counts · all situations
Penaltiesnet +4
Taken 10Drawn 14
Puck eventsnet -79
Giveaways 105Takeaways 26
Blocks
152
all situations
Hits
46
all situations
2.01 power-play points per 60
2.01 power-play points per 60
Power play
89:31 recorded ice time · peers need 100 minutes
Share of team PP
22.7%
in games dressed
PP points
3
goals + assists
Unit xGF / 60
8.42
team without: 8.17
Power play rates
Player
Percentile
Rank
2.01
—
1.34
—
4.02
—
0.51
—
8.42
—
4.77
—
No rank yet
Player value: 2.01 Peer range: 0.50 – 7.96 / 60
MeanTravis Sanheim
Lower Higher (better)
Player 2.01 · mean 4.55. Higher raw values rank higher. Needs 100 minutes in this special-teams scope.
Recorded goals plus assists per 60 in this scope; widened power-play and penalty-kill scopes.
Needs 100 minutes in this special-teams scope.
Evidence coverage: goals 70 of 72 games.
Penalty kill
255:33 recorded ice time · peers need 100 minutes
Share of team PK
64.0%
in games dressed
SH points
3
goals + assists
Unit xGA / 60
8.27
team without: 7.10
Penalty kill rates
Player
Percentile
Rank
8.27
46 / 11661st
7.98
71 / 11639th
104.72
61 / 11648th
7.04
46 / 11661st
1.07
49 / 11658th
Player value: 8.27 Peer range: 5.36 – 11.97 / 60
MeanTravis Sanheim
Lower (better)Higher
Player 8.27 · mean 8.57. Lower raw values are better.
Raw on-ice expected goals against per 60; the Season metrics sample.
24:13 TOI per game (18:32 at five-on-five · 1:06 PP · 3:09 PK)
24:13 TOI per game (18:32 at five-on-five · 1:06 PP · 3:09 PK)
Strong two-way play and finishing — highlighted by 2.52 on-ice expected goals for per 60 (89th of 236).
Results vs expected
Five-on-five · what happened beside the chances created and allowed
Chances
Player
Percentile
Rank
2.52
89 / 23663rd
2.26
49 / 23680th
52.7
59 / 23675th
Goals
Player
Percentile
Rank
2.73
58 / 18569th
2.36
70 / 18563rd
53.7
50 / 18573rd
Luck & variance
Player
Percentile
Rank
11.1
27 / 18586th
90.0
109 / 18541st
101.07
49 / 18574th
Context · not graded
Player value: 2.52 Peer range: 1.74 – 3.48 / 60
MeanTravis Sanheim
Lower Higher (better)
Player 2.52 · mean 2.46. Higher raw values rank higher.
Raw on-ice expected goals for per 60; the Season metrics sample.
5v5 goals
65–56
77 of 81 games
5v5 expected
63.1–56.5
xG for–against
EPV added
+3.99
81 attributed games · all situations
On ice vs off ice
Philadelphia's share with Travis Sanheim on the ice against the same team without him.
Share
On ice and off ice
On-minus-off gap in percentage points
xGF%
On ice 52.7%; off ice 49.5%.
49.552.7
+3.2
CF%
On ice 48.2%; off ice 47.6%.
47.648.2
+0.6
GF%
On ice 53.7%; off ice 51.8%.
51.853.7
+2.0
On iceOff ice
Scale 40–65% · marker at 50% · right column is the on-minus-off gap in points
Hot 6 points in the last 10 games (0.60 per game vs 0.46 this season)
Hot 6 points in the last 10 games (0.60 per game vs 0.46 this season)
0.35 points per game at home · 0.56 away
0.35 points per game at home · 0.56 away
81 games · most recent vs CAR, W 3–2: 0 G, 0 A
81 games · most recent vs CAR, W 3–2: 0 G, 0 A
Travis Sanheim
163 attempts8.47 xG11 G
Goal11Shot on goal84Missed shot68Blocked shot0Larger dot = higher xG
Shooting by zone
Zone
Att
G
xG
Goal rate / exp.
G−xG
High slot
38
7
4.0
18.4% / 10.5%
+3.0
Point
88
3
2.1
3.4% / 2.4%
+0.9
Outer slot
4
1
0.2
25.0% / 5.8%
+0.8
Below goal line
3
0
0.1
0.0% / 2.5%
−0.1
Right circle
6
0
0.1
0.0% / 1.9%
−0.1
Left circle
9
0
0.3
0.0% / 2.8%
−0.3
Inner slot
15
0
1.7
0.0% / 11.6%
−1.7
All zones
163
11
8.5
6.7% / 5.2%
+2.5
Sorted by goals minus expected goals. Goal rate is goals per unblocked attempt against the expected rate. Hover a row to light up those attempts on the rink.
Finishing evidence. Scoring 6.7% on chances vs 5.2% expected (+1.6 points), led by high slot volume and snap finishing.
Shot types163 attempts
Type
Share
Sh%
G−xG
Wrist
38.7%
10.3%
+0.6
Snap
38.0%
12.2%
+2.0
Slap
14.1%
25.0%
+1.3
Backhand
4.3%
0.0%
−0.8
Tip-in
3.7%
0.0%
−0.4
Bat
0.6%
—
−0.1
Other
0.6%
—
0.0
Share is context, not a grade. Sh% counts shots on goal only.
High-danger chancesmodel probability ≥ 0.20
Attempts2.5% of the selected attempts
4
Goals
1
Expected goals
1.5
Conversion
25.0%37.7% expected
Shot profilecontext · not graded
On-net rate95 of 163 attempts on goal
58.3%
Slot share53 of 163 from the inner or high slot
32.5%
Average distancefrom the centre of the net
42.6 ft
Rebound attempts / 609 this season · all situations
0.28
Usage by situation
Ice time, share of team ice time, scoring and scoring rate, with where shifts start.
Scope
TOI/GP
Team share
G
A
P
P/60
Rank (D)
Five-on-five
18:32
38.2%
6
21
27
1.08
60 / 236
Power play
1:06
22.7%
1
2
3
2.01
—
Penalty kill
3:09
64.0%
1
2
3
0.70
15 / 116
Other
1:26
—
3
1
4
2.06
117 / 236
All situations
24:13
39.5%
11
26
37
1.13
73 / 236
Where the 37 points come from · All situations
Goals11 · 0.34/60
Primary assists13 · 0.40/60
Secondary assists13 · 0.40/60
35.1% of points are secondary assists. Peer average 42.4%. Primary points per 60 (0.73) rank 61 of 235 among defensemen.
Zone starts 37.0% offensive of OZ + DZ · 17th percentile
Offensive 19.4%Neutral 47.5%Defensive 33.1%
Shifts
29.8 a game · 0:49 average
Zone starts: five-on-five · Shifts: all situations
10 NHL seasons: 671 games, 253 points
10 NHL seasons: 671 games, 253 points
Totals cover all situations; rates are five-on-five.
Elite90+Strong70–89Average30–69Weak10–29Poor<10Bar length is the peer percentile, so longer is always better · tick at the 50th
Player value: 1.08 Peer range: 0.15 – 1.89 / 60
MeanTravis Sanheim
Lower Higher (better)
Player 1.08 · mean 0.87. Higher raw values rank higher.
Recorded five-on-five goals plus assists per 60 minutes.
How to read these comparisons
Player values are recorded season results. Peer averages are arithmetic means of qualified players in the selected group; each row uses the same peers for its average and rank. Ranks use unrounded values, with tied players sharing a rank and the next rank skipped. Lower xG against ranks better. Bar colours are the five performance tiers; context rows are blue and not graded. Differences from the average describe the season, not isolated player impact.
Goals above expected is the raw goals-minus-xG rate, without the shrinkage used in the older finishing comparison. On-ice measures include teammates, opponents and deployment. These recorded metrics describe different quantities from the adjusted Season score components beside them.
Skaters need 20 appearances and 300 five-on-five minutes; quality and finishing also need 75 unblocked attempts. Early in a season these minimums scale down with games played so far. At least 30 peers must qualify. Playoff ranks are withheld. A reviewed axis whose own evidence fails is withheld and shown with its reason rather than ranked. These workload rules do not express statistical confidence.
Position uses the NHL listed primary position available now; it does not establish historical position or actual deployment. Broad groups are forwards, defence and goalies. This version uses the current model’s covered games only.
Season vs reference
Per game · all situations
Metric2025–26ReferenceDiff
0.140.10+0.04
0.320.27+0.05
0.460.37+0.09
1.171.70-0.52
Reference: 2024–25 · 82 games.
Each game against his own season
Points in each game, coloured by how good the game wasTrailing 10 games, per gameSeason 0.46