Bands show position percentiles; axis labels show current rolling values.
Dashed outline: average forward in the fixed reference. Outside = above average; inside = below average. All axes point outward for stronger results.
Player value: 2.42 Peer range: 1.68 – 4.20 xGF/60
MeanParker Kelly
Lower Higher (better)
Player 2.42 · mean 2.54. Higher raw values rank higher.
Rolling profile against a fixed reference group
Fixed rolling-profile reference · 430 players. Values use the same history and smoothing as the radar.
History, sample sizes & calculation
Higher radar percentiles mean stronger recorded results against the fixed reference, including older seasons. These are separate from this season’s league percentile. Each player has a different amount of covered history. Weighted minutes and attempts give recent games more influence. “Prior” is the share contributed by a frozen league baseline: it is higher when a player has less evidence, and differs by metric because each uses its own smoothing strength. It is not a confidence score.
On-ice offense · xGF/60
931.0 weighted minutes · 18% prior
On-ice defense · xGA/60
931.0 weighted minutes · 30% prior
Chance generation · ixG/60
931.0 weighted minutes · 18% prior
Shot quality · ixG/attempt
144.2 weighted attempts · 15% prior
Finishing · goals above expected/60
144.2 weighted attempts · 22% prior
History through Oct 14, 2026. Recent games count more than older games. History carries across seasons and stays unchanged while inactive. On-ice results are shared; finishing describes results rather than established talent.
Parker Kelly
153 attempts11.75 xG21 G
Goal21Shot on goal83Missed shot49Blocked shot0Larger dot = higher xG
Shooting by zone
Zone
Shots
xG
Goals
S%
High slot
49
3.9
9
18.4%
Inner slot
43
6.1
10
23.3%
Point
42
0.9
0
0.0%
Left circle
10
0.2
0
0.0%
Outer slot
6
0.6
2
33.3%
Right circle
2
0.1
0
0.0%
Below goal line
1
0.1
0
0.0%
Hover or focus a row to light up those attempts on the rink.
Finishing evidence. Scoring 13.7% on chances vs 7.7% expected (+6.0 points), led by high slot volume and snap finishing.
Shot types153 attempts
Wrist46%
Tip-in19%
Snap16%
Backhand8%
Slap5%
Other4%
Bat2%
High-danger chances
Expected
6.8
Goals
12
Conversion
24.0%
Model 13.6%
50 high-danger attempts · Model is the expected conversion on those attempts.
Recent form
Loading recent games…
Season vs reference
Loading season comparison…
Loading playoff games…
Loading game log…
Loading career ledger…
Every metric name opens its definition; the full list lives in Metrics.
Traditional statistics cover all situations. Supporting five-on-five analyses use completed games, raw adjustment and exposure from xG model v4. The two samples can differ.
An em dash means unavailable, not zero. A partial season remains partial. Where a panel reports evidence coverage, its rates use only the covered games. History never substitutes a different model, and a missing appearance interrupts a rolling model window.
Shot maps use the same shot model as Game Center and show which model version scored recent shots beside the rink. Older seasons can use earlier model versions. High danger means a model scoring probability of at least 0.20 on an unblocked attempt; for goalies, medium danger is 0.08 to 0.20 and low is below 0.08.
Special-team buckets include the wider recorded man-advantage and man-down states, read from the player’s own team; for a goalie, penalty kill means facing a power play. Their ranks need 100 recorded minutes and at least 30 qualified peers; below 100 minutes, penalty-kill percentiles are provisional. Playoff values have no ranks or percentiles. Team share is player ice time divided by team ice time in that situation, over the games the player dressed. Zone starts describe faceoff-started five-on-five shifts and exclude on-the-fly starts.
Penalties count events, including one for a double minor; bench and served-by roles are excluded, and victimless infractions have no drawn role. EPV added sums changes in the probability that the possessing team scores next; it is not standings points or an isolated player grade. Rolling windows never cross seasons or season types, and a missed game is not a zero-performance appearance. Career rates use summed counts and exposure, never an average of season rates; a missing contributing season withholds its career metric, and Performance begins in 2023–24.
Ice time, share of team ice time, scoring and scoring rate, with where shifts start.
Scope
TOI/GP
Team share
G
A
P
P/60
Five-on-five
10:23
21.6%
19
13
32
2.25
Power play
0:03
0.9%
0
0
0
0.00
Penalty kill
2:06
43.5%
1
0
1
0.35
Other
0:10
—
1
1
2
9.14
All situations
12:42
20.9%
21
14
35
2.02
Where the 35 points come from · All situations
Goals21 · 1.21/60
Primary assists6 · 0.35/60
Secondary assists8 · 0.46/60
22.9% of points are secondary assists. Peer average 25.1%. Primary points per 60 (1.56).
Zone starts 46.6% offensive of OZ + DZ · 37th percentile
Offensive 25.2%Neutral 45.8%Defensive 29.0%
Shifts
18.1 a game · 0:42 average
Zone starts: five-on-five · Shifts: all situations
Season metrics
2025–26 · five-on-five · against qualified peers
Production
Player
Percentile
Rank
2.25
23 / 220
1.34
3 / 220
0.42
139 / 214
Shooting & finishing
Player
Percentile
Rank
0.67
95 / 220
6.41
64 / 220
12.82
51 / 220
0.071
113 / 175
0.67
1 / 175
Above averageNear averageBelow averageBars and shaded cells show peer percentile, so more is always better · tick at the 50th
Player value: 2.25 Peer range: 0.47 – 3.42 / 60
MeanParker Kelly
Lower Higher (better)
Player 2.25 · mean 1.55. Higher raw values rank higher.
Recorded five-on-five goals plus assists per 60 minutes.
How to read these comparisons
Player values are recorded season results. Peer averages are arithmetic means of qualified players in the selected group; each row uses the same peers for its average and rank. Ranks use unrounded values, with tied players sharing a rank and the next rank skipped. Lower xG against ranks better. Green/red differences show favorable/unfavorable values versus average, not isolated player impact. Brass marks top-ten ranks.
Goals above expected is the raw goals-minus-xG rate, without the shrinkage used in the older finishing comparison. On-ice measures include teammates, opponents and deployment. These recorded metrics describe different quantities from the adjusted Season score components beside them.
Skaters need 20 appearances and 300 five-on-five minutes; quality and finishing also need 75 unblocked attempts. Early in a season these minimums scale down with games played so far. At least 30 peers must qualify. Playoff ranks are withheld. A reviewed axis whose own evidence fails is withheld and shown with its reason rather than ranked. These workload rules do not express statistical confidence.
Position uses the NHL listed primary position available now; it does not establish historical position or actual deployment. Broad groups are forwards, defence and goalies. This version uses the current model’s covered games only.
Recent form
Trailing ten appearances. Shaded games have fewer than ten in the window.
Trailing 10 games · Points / gamePoints in each gameSeason points / game
0.60 P / GP
Apr 16, 2026vs SEA
Trailing 10 · Points / game
0.60
Points in this game
1
Season points / game
0.43
10 appearances in window10 with five-on-five model coverage
Expected goals against while the player is on the ice (fewer is better)
Chance creation
Expected goals from the player’s own shots
Finishing
Goals minus expected goals on the player’s own shots
Assisting
Primary assists plus half of secondary assists
Each is measured against expectation, per 60 rated minutes: plus is above, minus below.
How this is calculated
Score breakdown
Component
Weight
Scaled
Contribution
Offense
25%
−0.059
−0.015
Defense
25%
0.121
+0.030
Chance creation
20%
−0.062
−0.012
Finishing
10%
0.367
+0.037
Assisting
20%
−0.063
−0.013
Performance rate
0.027
Per 60 rated minutes, over the scored appearances. Each component is scaled separately, then weighted; the contributions add to the performance rate at full precision, so rounded figures may differ.
Scoring
Season grade is the qualified peer percentile on the same letter bands as Game Grade — A+ ≥88, A ≥78, A− ≥68, B+ ≥58, B ≥50, B− ≥42, C+ ≥35, C ≥28, C− ≥22, D ≥15, F below 15 — and needs qualification plus at least 30 eligible peers. The letter describes this season’s performance, not permanent ability.
Comparisons
Rank and component percentiles compare this season’s qualified forwards on unrounded rates over every checked appearance; Game Grade compares one appearance with frozen historical games.
Component percentiles are never averaged into the score. Recent history is optional, from up to three completed prior seasons; small samples are provisional.
Coverage
Qualification: 29 covered appearances, 492.0 rated minutes, and 90% appearance and workload coverage. Minimums advance with league progress; valid low-sample results stay visible.
Rated minutes exclude play with a goalie pulled: 10.2 min excluded; official TOI 1041.6 min.
Coverage: complete. Updated .
Method
Five weighted components add to the performance rate. Five-on-five offense and defense account for recorded teammates, opponents and game state, so shared on-ice results are not isolated individual ability. Finishing is scored against the shot model’s historical-shooter expectation and assisting counts primary assists plus half of secondary assists; both use the strength baseline, chance creation its positional baseline.
Legacy rating
Legacy season score: 62.0 / 100. The fixed exposure baseline is 50; this is separate from the season peer grade.