Bands show position percentiles; axis labels show current rolling values.
Dashed outline: peer average in the fixed reference. Outside = above average; inside = below average. All axes point outward for stronger results.
Player value: 2.80 Peer range: 2.11 – 3.69 xGF/60
MeanJ.J. Moser
Lower Higher (better)
Player 2.80 · mean 2.54. Higher raw values rank higher.
Rolling profile against a fixed reference group
Fixed rolling-profile reference · 239 players. Values use the same history and smoothing as the radar.
History, sample sizes & calculation
Higher radar percentiles mean stronger recorded results against the fixed reference, including older seasons. These are separate from this season’s league percentile. Each player has a different amount of covered history. Weighted minutes and attempts give recent games more influence. “Prior” is the share contributed by a frozen league baseline: it is higher when a player has less evidence, and differs by metric because each uses its own smoothing strength. It is not a confidence score.
On-ice offense · xGF/60
1394.3 weighted minutes · 22% prior
On-ice defense · xGA/60
1394.3 weighted minutes · 22% prior
Chance generation · ixG/60
1394.3 weighted minutes · 13% prior
Shot quality · ixG/attempt
153.1 weighted attempts · 25% prior
Finishing · goals above expected/60
153.1 weighted attempts · 21% prior
History through Oct 17, 2026. Recent games count more than older games. History carries across seasons and stays unchanged while inactive. On-ice results are shared; finishing describes results rather than established talent.
Recent scoring against his own season
Recent scoring against his own season
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Every metric name opens its definition; the full list lives in Metrics.
Traditional statistics cover all situations. Supporting five-on-five analyses use completed games, raw adjustment and exposure from xG model v4. The two samples can differ.
An em dash means unavailable, not zero. A partial season remains partial. Where a panel reports evidence coverage, its rates use only the covered games. History never substitutes a different model, and a missing appearance interrupts a rolling model window.
Shot maps use the same shot model as Game Center and show which model version scored recent shots beside the rink. Older seasons can use earlier model versions. High danger means a model scoring probability of at least 0.20 on an unblocked attempt; for goalies, medium danger is 0.08 to 0.20 and low is below 0.08.
Special-team buckets include the wider recorded man-advantage and man-down states, read from the player’s own team; for a goalie, penalty kill means facing a power play. Their ranks need 100 recorded minutes and at least 30 qualified peers; below 100 minutes, penalty-kill percentiles are provisional. Playoff values have no ranks or percentiles. Team share is player ice time divided by team ice time in that situation, over the games the player dressed. Zone starts describe faceoff-started five-on-five shifts and exclude on-the-fly starts.
Penalties count events, including one for a double minor; bench and served-by roles are excluded, and victimless infractions have no drawn role. EPV added sums changes in the probability that the possessing team scores next; it is not standings points or an isolated player grade. Rolling windows never cross seasons or season types, and a missed game is not a zero-performance appearance. Career rates use summed counts and exposure, never an average of season rates; a missing contributing season withholds its career metric, and Performance begins in 2023–24.
Expected goals against while the player is on the ice (fewer is better)
Chance creation
Expected goals from the player’s own shots
Finishing
Goals minus expected goals on the player’s own shots
Assisting
Primary assists plus half of secondary assists
Each is measured against expectation, per 60 rated minutes: plus is above, minus below.
How this is calculated
Score breakdown
Component
Weight
Scaled
Contribution
Offense
25%
0.135
+0.034
Defense
25%
0.138
+0.035
Chance creation
20%
0.008
+0.002
Finishing
10%
0.085
+0.009
Assisting
20%
0.030
+0.006
Performance rate
0.085
Per 60 rated minutes, over the scored appearances. Each component is scaled separately, then weighted; the contributions add to the performance rate at full precision, so rounded figures may differ.
Scoring
Season grade is the qualified peer percentile on the same letter bands as Game Grade — A+ ≥88, A ≥78, A− ≥68, B+ ≥58, B ≥50, B− ≥42, C+ ≥35, C ≥28, C− ≥22, D ≥15, F below 15 — and needs qualification plus at least 30 eligible peers. The letter describes this season’s performance, not permanent ability.
Comparisons
Rank and component percentiles compare this season’s qualified defensemen on unrounded rates over every checked appearance; Game Grade compares one appearance with frozen historical games.
Component percentiles are never averaged into the score. Recent history is optional, from up to three completed prior seasons; small samples are provisional.
Coverage
Qualification: 29 covered appearances, 574.0 rated minutes, and 90% appearance and workload coverage. Minimums advance with league progress; valid low-sample results stay visible.
Rated minutes exclude play with a goalie pulled: 31.2 min excluded; official TOI 1683.5 min.
Coverage: partial. Updated .
Method
Five weighted components add to the performance rate. Five-on-five offense and defense account for recorded teammates, opponents and game state, so shared on-ice results are not isolated individual ability. Finishing is scored against the shot model’s historical-shooter expectation and assisting counts primary assists plus half of secondary assists; both use the strength baseline, chance creation its positional baseline.
Legacy rating
Legacy season score: 74.8 / 100. The fixed exposure baseline is 50; this is separate from the season peer grade.
Strong 0.22 individual expected goals per 60 (51st of 236)
Strong 0.22 individual expected goals per 60 (51st of 236)
56.8%18th of 236
Elite 56.8% on-ice expected goal share at five-on-five (18th of 236)
Elite 56.8% on-ice expected goal share at five-on-five (18th of 236)
Strong 2.32 on-ice expected goals against per 60 (69th of 236)
Strong 2.32 on-ice expected goals against per 60 (69th of 236)
Defensive metrics
Five-on-five on-ice suppression; individual events in all situations.
Suppression
Player
Percentile
Rank
49.85
14 / 23694th
1.14
31 / 21886th
0.060
92 / 23661st
Puck management
Player
Percentile
Rank
0.77
132 / 23644th
2.82
71 / 23670th
0.21
14 / 23694th
Physical style
Player
Percentile
Rank
3.20
195 / 23617th
2.15
138 / 23642nd
Context · not graded
Player value: 49.85 Peer range: 44.41 – 72.03 / 60
MeanJ.J. Moser
Lower (better)Higher
Player 49.85 · mean 56.97. Lower raw values are better.
On-ice attempts against per 60, including blocks.
Evidence coverage: high danger 77 of 79 games.
Discipline & puck management
Recorded season event counts · all situations
Penaltiesnet +6
Taken 22Drawn 28
Puck eventsnet -58
Giveaways 80Takeaways 22
Blocks
91
all situations
Hits
61
all situations
10.37 power-play points per 60
10.37 power-play points per 60
Power play
5:47 recorded ice time · peers need 100 minutes
Share of team PP
1.5%
in games dressed
PP points
1
goals + assists
Unit xGF / 60
5.72
team without: 9.46
Power play rates
Player
Percentile
Rank
10.37
—
10.37
—
0.00
—
0.00
—
5.72
—
10.50
—
No rank yet
Player value: 10.37 Peer range: 0.50 – 10.37 / 60
MeanJ.J. Moser
Lower Higher (better)
Player 10.37 · mean 4.55. Higher raw values rank higher. Needs 100 minutes in this special-teams scope.
Recorded goals plus assists per 60 in this scope; widened power-play and penalty-kill scopes.
Needs 100 minutes in this special-teams scope.
Evidence coverage: goals 24 of 26 games.
Penalty kill
203:41 recorded ice time · peers need 100 minutes
Share of team PK
50.3%
in games dressed
SH points
2
goals + assists
Unit xGA / 60
8.07
team without: 8.10
Penalty kill rates
Player
Percentile
Rank
8.07
38 / 11668th
6.34
26 / 11678th
95.44
25 / 11679th
7.49
56 / 11652nd
0.98
67 / 11643rd
Player value: 8.07 Peer range: 5.36 – 11.97 / 60
MeanJ.J. Moser
Lower (better)Higher
Player 8.07 · mean 8.57. Lower raw values are better.
Raw on-ice expected goals against per 60; the Season metrics sample.
Evidence coverage: goals 75 of 77 games · high danger 76 of 77 games.
21:34 TOI per game (17:49 at five-on-five · 0:04 PP · 2:35 PK)
21:34 TOI per game (17:49 at five-on-five · 0:04 PP · 2:35 PK)
Strong two-way play — highlighted by 3.05 on-ice expected goals for per 60 (13th of 236).
Results vs expected
Five-on-five · what happened beside the chances created and allowed
Chances
Player
Percentile
Rank
3.05
13 / 23695th
2.32
69 / 23671st
56.8
18 / 23693rd
Goals
Player
Percentile
Rank
3.24
18 / 18591st
1.99
19 / 18590th
61.9
8 / 18596th
Luck & variance
Player
Percentile
Rank
10.5
47 / 18575th
92.2
19 / 18590th
102.70
17 / 18591st
Context · not graded
Player value: 3.05 Peer range: 1.74 – 3.48 / 60
MeanJ.J. Moser
Lower Higher (better)
Player 3.05 · mean 2.46. Higher raw values rank higher.
Raw on-ice expected goals for per 60; the Season metrics sample.
5v5 goals
70–43
72 of 79 games
5v5 expected
71.5–54.4
xG for–against
EPV added
+4.58
79 attributed games · all situations
On ice vs off ice
Tampa Bay's share with J.J. Moser on the ice against the same team without him.
Share
On ice and off ice
On-minus-off gap in percentage points
xGF%
On ice 56.8%; off ice 54.1%.
54.156.8
+2.7
CF%
On ice 57.0%; off ice 51.3%.
51.357.0
+5.8
GF%
On ice 61.9%; off ice 55.4%.
55.461.9
+6.5
On iceOff ice
Scale 40–65% · marker at 50% · right column is the on-minus-off gap in points
Cooling 2 points in the last 10 games (0.20 per game vs 0.37 this season)
Cooling 2 points in the last 10 games (0.20 per game vs 0.37 this season)
0.29 points per game at home · 0.44 away
0.29 points per game at home · 0.44 away
79 games · most recent vs DET, W 4–3: 0 G, 1 A
79 games · most recent vs DET, W 4–3: 0 G, 1 A
J.J. Moser
170 attempts6.06 xG7 G
Goal7Shot on goal104Missed shot59Blocked shot0Larger dot = higher xG
Shooting by zone
Zone
Att
G
xG
Goal rate / exp.
G−xG
High slot
33
4
2.8
12.1% / 8.4%
+1.2
Point
110
2
1.5
1.8% / 1.4%
+0.5
Inner slot
9
1
0.9
11.1% / 10.1%
+0.1
Left circle
7
0
0.1
0.0% / 1.1%
−0.1
Outer slot
4
0
0.2
0.0% / 4.9%
−0.2
Right circle
5
0
0.3
0.0% / 5.5%
−0.3
Below goal line
2
0
0.3
0.0% / 16.3%
−0.3
All zones
170
7
6.1
4.1% / 3.6%
+0.9
Sorted by goals minus expected goals. Goal rate is goals per unblocked attempt against the expected rate. Hover a row to light up those attempts on the rink.
Finishing evidence. Scoring 4.1% on chances vs 3.6% expected (+0.6 points), led by high slot volume and wrist finishing.
Shot types170 attempts
Type
Share
Sh%
G−xG
Wrist
45.9%
5.6%
+0.9
Snap
32.9%
5.7%
−0.6
Slap
12.9%
6.7%
+0.6
Backhand
4.7%
20.0%
+0.5
Tip-in
2.4%
—
−0.3
Deflected
1.2%
0.0%
−0.2
Share is context, not a grade. Sh% counts shots on goal only.
High-danger chancesmodel probability ≥ 0.20
Attempts1.8% of the selected attempts
3
Goals
0
Expected goals
0.7
Conversion
0.0%23.7% expected
Shot profilecontext · not graded
On-net rate111 of 170 attempts on goal
65.3%
Slot share42 of 170 from the inner or high slot
24.7%
Average distancefrom the centre of the net
48.4 ft
Rebound attempts / 6018 this season · all situations
0.63
Usage by situation
Ice time, share of team ice time, scoring and scoring rate, with where shifts start.
Scope
TOI/GP
Team share
G
A
P
P/60
Rank (D)
Five-on-five
17:49
37.3%
7
17
24
1.02
73 / 236
Power play
0:04
1.5%
0
1
1
10.37
—
Penalty kill
2:35
50.3%
0
2
2
0.59
21 / 116
Other
1:07
—
0
2
2
1.37
144 / 236
All situations
21:34
35.6%
7
22
29
1.02
94 / 236
Where the 29 points come from · All situations
Goals7 · 0.25/60
Primary assists7 · 0.25/60
Secondary assists15 · 0.53/60
51.7% of points are secondary assists. Peer average 42.4%. Primary points per 60 (0.49) rank 125 of 235 among defensemen.
Zone starts — offensive of OZ + DZ
Offensive —Neutral —Defensive —
Shifts
24.9 a game · 0:52 average
Zone starts: five-on-five · Shifts: all situations
6 NHL seasons: 346 games, 115 points
6 NHL seasons: 346 games, 115 points
Totals cover all situations; rates are five-on-five.
Elite90+Strong70–89Average30–69Weak10–29Poor<10Bar length is the peer percentile, so longer is always better · tick at the 50th
Player value: 1.02 Peer range: 0.15 – 1.89 / 60
MeanJ.J. Moser
Lower Higher (better)
Player 1.02 · mean 0.87. Higher raw values rank higher.
Recorded five-on-five goals plus assists per 60 minutes.
How to read these comparisons
Player values are recorded season results. Peer averages are arithmetic means of qualified players in the selected group; each row uses the same peers for its average and rank. Ranks use unrounded values, with tied players sharing a rank and the next rank skipped. Lower xG against ranks better. Bar colours are the five performance tiers; context rows are blue and not graded. Differences from the average describe the season, not isolated player impact.
Goals above expected is the raw goals-minus-xG rate, without the shrinkage used in the older finishing comparison. On-ice measures include teammates, opponents and deployment. These recorded metrics describe different quantities from the adjusted Season score components beside them.
Skaters need 20 appearances and 300 five-on-five minutes; quality and finishing also need 75 unblocked attempts. Early in a season these minimums scale down with games played so far. At least 30 peers must qualify. Playoff ranks are withheld. A reviewed axis whose own evidence fails is withheld and shown with its reason rather than ranked. These workload rules do not express statistical confidence.
Position uses the NHL listed primary position available now; it does not establish historical position or actual deployment. Broad groups are forwards, defence and goalies. This version uses the current model’s covered games only.
Season vs reference
Per game · all situations
Metric2025–26ReferenceDiff
0.090.04+0.05
0.280.22+0.06
0.370.26+0.11
1.410.89+0.52
Reference: 2024–25 · 54 games.
Each game against his own season
Points in each game, coloured by how good the game wasTrailing 10 games, per gameSeason 0.37
Points
2
0 G · 2 A
Team record
6–4–0
in his games
5v5 xG share
51.8%
on ice
5v5 ixG
0.3
individual expected goals
Avg TOI
20:39
all situations
Tiles cover the last 10 games.
Most often with Darren Raddysh: 885 five-on-five minutes, 59.5% xG share together
Most often with Darren Raddysh: 885 five-on-five minutes, 59.5% xG share together
Five-on-five · time together from shift charts (1,424:47 of his 5v5 ice time) · xG share together and apart
Teammate
Pos
TOI together
xG share together
GF–GA
CF%
Him without
Teammate without
Darren Raddysh
D
885:00
59.5%
46–30
59.7%
52.7%
57.3%
Nikita Kucherov
R
504:21
59.8%
38–22
58.2%
54.8%
58.9%
Brandon Hagel
L
428:46
60.0%
24–15
59.4%
55.4%
62.1%
Jake Guentzel
C
424:02
57.5%
24–20
56.1%
56.6%
55.4%
Yanni Gourde
C
423:42
54.6%
13–12
57.0%
57.7%
48.2%
Anthony Cirelli
C
411:48
58.6%
31–11
59.4%
56.2%
59.0%
Zemgus Girgensons
C
350:57
46.1%
11–8
52.5%
60.0%
48.3%
Pontus Holmberg
R
342:18
56.2%
12–8
58.0%
57.1%
51.9%
Brayden Point
C
337:35
59.3%
23–13
57.6%
56.0%
54.6%
Gage Goncalves
C
271:29
60.9%
17–6
56.1%
56.1%
56.1%
Oliver Bjorkstrand
R
214:27
55.0%
8–7
56.0%
57.2%
48.1%
Victor Hedman
D
187:51
54.8%
8–7
55.0%
57.3%
44.8%
Without columns are five-on-five xG share apart: him on the ice without that teammate, and the teammate without him (with this club). Bars are centred on an even 50%.